To Err Is Divine

Session: August 18, 2015
Old Men Rambling

Side Quest: Witch Hunt

Objective: Remove the curse Gumulgra, the Witch of the Wastes, has placed on Ishkar the Waterlord’s well.
Reward: Magical 200 gallon water tank (Wondrous Item)
Optional: Present proof of Gumulgra’s demise to Ishkar
Reward: 2,000 GP

Facing the daunting task of bringing along enough water to survive in the Thrashing Sands, our heroes met with Ishkar, waterlord of the only non-magical well in Gotullihein. A witch named Gumulgra, well known among the locals for her harmful exploits, had cursed his well, depriving him of product and the trade-post city of its largest volume commodity. In exchange for questing to her hideout to break the evil spell, Ishkar offered them a wondrous magical water tank, able to hold hundreds of gallons and dispense it either ice cold or scalding hot, with a bonus in cash for the witch’s severed head. Side-quest accepted!

Before leaving town, Partyocalypse sought more information from the town locals at a bar called Denial. There, they found three old men eager to discuss past exploits and take advantage of our heroes’ generosity. On and on they droned, talking about rumors of banditry in the nearby Leafless Ridge, the business opportunities for foragers in the Popper Forest, and even loony tales of the gods’ ancient feuds revolving around their pets. Veren sat in rapt attention, but the rest were near passing out with boredom, especially after the bartender failed to live up to her reputation for reckless gambling. At last they were able to tear Veren away, and begin the long trek northeast toward their bounty’s hideout.

Humble Beginnings

Legendary Revelry

Though somewhat rare on the whole, more than a few adventuring groups have wandered the face of the world. Some are remembered for the treasures they chased. Others made their mark by the foes they vanquished, whether ferocious monsters, scheming villains, or warmongering tyrants. A select few are even remembered in the songs of the bards for the mighty deeds they performed, the name of their guild echoing through the ages.

Partyocalypse, on the other hand, is known for throwing a party.

This was no ordinary celebration. Certainly, the people of Usaw were grateful to be rid of the pretentious necromancer that had been bent on their destruction. The heroes, sent by the council of nearby Tigora, even assisted in the preparations for their own congratulatory feast. As they drank and danced late into the night, the full hedonistic energy of the Feywild itself suffused the hosting inn, and a mysterious water brought bacchanalian delight to all who partook.

Then, it all blew sky high.

The well at the center of the celebration erupted with destructive energy, ripping apart the building and the revelers. Some kind of entity was released, and other fiends surged forth to plague the town. Even once these monsters had been subdued, our brave adventurers were far from absolved. Through many trials, deep in the forest of Mossweave, they washed their hands of the village’s ills, and returned to the great city-state of Tigora to ply their trade as swords for hire.

Having heard of a particularly lucrative opportunity to work for the king of the dwarven city of Bur Hanv, our heroes needed to catch a ride there on Tigora’s gryphons. In exchange, they undertook a mission beneath the sewers of Tigora, finding a secret magical laboratory that didn’t take long to start collapsing. Dashing through a lucky portal, they ended up in Bur Hanv! They succeeded in passing the king’s trials and securing a contract. Now, they prepare to scour the Thrashing Sands, the deadliest desert in the known world, for a god’s library resting quietly in myth. But first, they’ll need water…


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